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FM users, post your 3d game art!
hey all, i know theres a thread thats similar, but id like this one to be for 3d game art, i.e realtime models that can be used inside games (low polygon count). If anyone wants to learn to do 3d for games i'll gladly help out. anyway heres some of mine (all untextured, i.e no colors. will update with textured versions at some point)
http://i74.photobucket.com/albums/i2...g3n/knife1.jpg http://i74.photobucket.com/albums/i279/Oxig3n/rifle.jpg http://i74.photobucket.com/albums/i279/Oxig3n/Ren1.jpg http://i74.photobucket.com/albums/i2...LegoE-Wing.jpg http://i74.photobucket.com/albums/i2...erreta9000.jpg http://fc01.deviantart.com/fs11/i/20..._by_Oxig3n.jpg http://i74.photobucket.com/albums/i2...ackerAlien.jpg http://fc01.deviantart.com/fs12/i/20..._by_Oxig3n.jpg |
Is that wings3D?
I've always had real problems with low poly modelling, seems there is more skill involved in making good use of the poly's you have available rather than making really detailed stuff. |
Nah, it's 3ds max mate. And yeh, I always find low poly stuff harder than doing super high poly stuff.
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http://i74.photobucket.com/albums/i2...g3n/knife1.jpg
I thought this picture looked a lot like the wings3D interface. I don't know why but i have always found 3DSmax's interface too complex to model in, in the past i have used Wings3D (which i hear is actually very good for low poly modelling although i've never used it for that) and then render with 3DSmax + Vray. might have to see if i can get back into modelling (i laways found myself doing 'render tests' rather than actually developing my ability.... |
http://i74.photobucket.com/albums/i279/Oxig3n/3dmax.jpg
^^ 3ds max =) If you're getting back into modelling, and your want to get used to 3ds max, if you've got msn, id gladly help you out http://www.discussworldissues.com/fo...ies/laugh1.gif |
I lost all my skill in 3dsmax, man I wish I can keep up with the pace and start working back in 3D stuff [frown]
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Man some of those things look really cool!!! id love to be able to do stuff like that but i have no idea what to do or what software to use? id appreciate some help on the subject too, maybe we can use MSN and someone can talk me through how to do stuff like that? cheers in advance.
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Very nice modelling there mate. You certainly know how to make the most of the "low-poly" target for game models. Very impressive indeed [thumbup]
Do you set yourself a limit on how many poly's you can use, or do you just model away and see how it goes? Have you ever tried putting any of your models into a game engine? Just curious as to what game(s) you were modelling for. |
Hey Gez, send me your msn and I'll help you get started.
Thanks for the kind comments Lugole. Alot of those models went in game, specifically some homebrew PSP and Xbox games. And yes, I do set myself limits for the models =) Mainly becuase I think subdivision modelling is pointless, becuase when you start doing that you pick up bad habits mainly just by modelling something basic and slapping a 'meshsmooth' or a 'turbosmooth' modifier on the model to make it look 'good'. I think the only time subdivision modelling can be justified is when your doing a high poly mesh to 'bake' detail into a lower poly mesh via normal maps. Although if this were the case Zbrush or Mudbox would be vastly more appropiate. |
PM Sent Cyph3r! [thumbup] cheers.
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wrong thread
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Bump. PS2 Spec Window. 86 tri's, 256x256 texture
http://i22.photobucket.com/albums/b3...Window_SCG.jpg |
Quote:
Is the broken glass done with a mask, or is it geomety? |
its done with an alpha map, not geometry
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some of my previous works from before..about a year ago.. never got the time to finish some of em though
.. made with maya 6.0: http://maraccasmein.deviantart.com/a...ender-36306072 http://maraccasmein.deviantart.com/a...eta-2-36134866 http://maraccasmein.deviantart.com/a...-army-21362818 http://maraccasmein.deviantart.com/a...IP-v3-24195470 other stuff on my gallery.. |
oops...
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