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![]() Switching tools isn’t a panacea, but it can inspire new ideas, by changing the way you structure your music. Elysium is a powerful new sequencer in development for the Mac the creates generative patterns on a beehive-shaped hexagonal grid. For the hardcore, you can even extend the tool with Ruby and JavaScript. Elysium is a MIDI sequencer only: it has no sound generation facility of its own. But that makes it an ideal complement to your existing tools and favorite synths; the creator shows it off with Apple Logic Studio (Sculpture physical modeling, anyone?) and Native Instruments Kore. [You cannot see the link as you're not logged in. Click here to login or here to register.] [Mac-only public beta, PPC/Intel; 10.5 required] Most sequencers work like a variation on a score: you compose events in time and it renders those events in precisely the same order each time. Elysium is generative: instead of creating a score, you create a system, and events are determined by the rules of the system. That means the exact deployment of events in time is variable, and things may not sound the same way – or over the same span of time – twice. To do this, Elysium employs layers, cells, tokens, and callbacks. Huh?
Anyway, the resulting sequencer navigates through musical materials interactively. Add some layers, and you can create something quite dynamic. If that sounds as though it could become monotonous, consider this: you could use Elysium to trigger a sampler as well as notes on a synth, and you could modulate a synth’s timbres while Elysium drives notes. There’s some serious potential. Musical Applications [You cannot see the link as you're not logged in. Click here to login or here to register.] from [You cannot see the link as you're not logged in. Click here to login or here to register.] on [You cannot see the link as you're not logged in. Click here to login or here to register.]. Giles Bowkett has a fantastic hands-on feature where he couple Elysium with some hardware sound sources: [You cannot see the link as you're not logged in. Click here to login or here to register.] [Giles Bowkett Blog] He also notes the similarity to the wonderful-looking [You cannot see the link as you're not logged in. Click here to login or here to register.] interface, which took this concept to a tangible table. That means that the actions were actually physical objects placed on the grid that controlled movement – brilliant, though apparently no one knows what happened to the project. (Too bad. I can imagine people playing Warhammer and performing music at the same time.) There’s a separate hands-on employing [You cannot see the link as you're not logged in. Click here to login or here to register.]. If you want to try this yourself, visit the Elysium project site and be sure to try the: [You cannot see the link as you're not logged in. Click here to login or here to register.] Going Hexagonal All of this brings us to the question of why hexagonal grids are so cool. It’s been on my mind lately as I just read a fantastic chapter in the book [You cannot see the link as you're not logged in. Click here to login or here to register.]
You can perhaps already see what this means for music. It means hex grids are efficient, they allow unambiguous movement to adjacent tiles, and they form neat little triads and dyads that can make sense harmonically when we’re talking pitch. At the same time, these seem advantages pose some challenges. The hex grid is so regular, it’s a little hard to look at. There’s a reason pianos use keys of different sizes and colors. It would be possible to use clever coloring schemes to help with this, though the shape would remain regular (and thus a little hard to look at). Elysium does have a color scheme applied, but it certainly requires some adjustment; perhaps the ability to shift on-the-fly to see pitch relationships could help. I do also wonder if there aren’t ways of using these kinds of grids aside from just putting a note on each tile. Elysium does have more going on, but you can’t see it. It’s all hidden behind the tiles in scripts and slightly hard-to-recognize icons. It’d be great to see more visual representation of movement and interaction. This app is new, so perhaps there’s still time. That said, I think the capabilities here are already amazing. I was a skeptics of hexagonal grids when I first saw them, feeling as though I’d just been dropped on an alien starship. (Greetings, fellow Cardassians!) But there is something behind the geometries we use. And I have no doubt that a lot of future experimentation with sequencers will involve more than just grids that read, as piano rolls and notation once did, in linear fashion from left to right. Related Giles Bowkett also investigates [You cannot see the link as you're not logged in. Click here to login or here to register.] for Windows, which he says is better suited to drum parts than Elysium is. (Erratic is the plug-in’s name – not that I haven’t occasionally encountered an erratic plug-in.) [You cannot see the link as you're not logged in. Click here to login or here to register.], like Elysium, is Mac only, free, and uses a graphical interface to create interactive rules. Interestingly, it uses square grids to Elysium’s hex grid and provides schematic-like flow diagrams of movement. Each approach, I think, has some advantages and tradeoffs. [You cannot see the link as you're not logged in. Click here to login or here to register.] uses interactive rules for game design, not music, but I can see the interface working well for musical applications, too. What really makes it work is that you have immediate visual feedback as to what you’ve created, which makes the kid doing the driving very pleased, indeed. [You cannot see the link as you're not logged in. Click here to login or here to register.] draws upon a lineage that includes Eno’s landmark Ambient Music I. It’s far less graphical,but can be used to create sophisticated systems, interfaces with mobile devices, and provides deployment options (so other people can hear your generative work and not just a recorded take). And be sure to check out the [You cannot see the link as you're not logged in. Click here to login or here to register.]. |
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