LOGO
Reply to Thread New Thread
Old 08-13-2018, 10:54 AM   #1
Mmoak2018

Join Date
Feb 2018
Posts
7
Junior Member
Default What are games supposed to do to safeguard gamers
While Fortnite may have become the poster child for this most recent run of gaming addiction stories, it is a mild case of the form. Games in Fortnite are brief, generally running 20 to 30 minutes and the rewards for playing with a lot are minimal, and decorative only. That Fortnite materials is substantially less demanding than more"hardcore" games, such as World of Warcraft itself, which can require hours of continuous play and provides substantial in-game rewards, which could only be achieved by people who put in the required commitment.

In the same way, Fortnite forgoes one of the more malign innovations the gaming industry has struck upon over the past few years, the loot box. Other games don't offer benefits in a traditional manner: instead, players make or buy loot boxes, sticker packs, and the like, which include a chance at receiving the item they truly want, and a much larger chance of receiving almost nothing. The unpredictable rewards this creates can be unbelievably compelling, for exactly the same reason a slot machine stinks people in.

Epic Games, the maker of Fortnite, has passed over other popular money-spinners in the gaming space. There's no electricity system, demanding cash for continued access; there are no timers, offering the option to bypass the countdown for cash; there's no chance of paying to triumph, using actual funds to buy digital advantages. Instead, the business seems to have taken a simpler tackto build a fun game, monetise it smartly and expect to earn more profit from 100 million joyful players than a million exploited ones.

That cuts into the core of the debate around gaming disorder. If the poster child for the illness can be connected to that suspicious term despite avoiding the exploitative methods that were embraced by its peers, what exactly are matches designed to do to protect players from themselves? Can entertainment just be overly fun for its own good?

The Week 8 Challenges are reside in Fortnite: Battle Royale, and among the weapons challenges this week is somewhat different than the weapon-specific tasks we have had before. The game asks you to receive 250 headshot damage, enough to carry out two-and-a-half unshielded competitions. The simplest to attempt and catch a headshot is weapons, clearly, very simple. Just point your gun in the general direction of an opponent's head and hope for the best. It's not the most reliable method to do it, but it is going to work eventually. If you would like to find a bit more technical, however, it's important to understand how aiming actually works in Fortnite: Battle Royale.
Mmoak2018 is offline


Old 09-27-2018, 02:55 PM   #2
heruhele

Join Date
Sep 2018
Posts
1
Junior Member
Default
Yeah fortnite is gaming heated topic for sure today, and it also became so popular in all over the countries of the world. Still, there are some tough competition going on to be the best battle royale game for this year. You would love to hear that who would one. Don't you?
heruhele is offline



Reply to Thread New Thread

« Previous Thread | Next Thread »
Thread Tools
Display Modes

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

All times are GMT +1. The time now is 02:26 AM.
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.6.0 PL2
Design & Developed by Amodity.com
Copyright© Amodity