LOGO
Reply to Thread New Thread
Old 09-13-2007, 02:17 AM   #21
amehoubFomo

Join Date
Oct 2005
Posts
445
Senior Member
Default
no, material shaders for everything wouldnt work, what about all the circuit strips ect on the mother board, graphics card ect, and the stickers on the PSU, and harddrive? cant do that with shaders. most of the stuff will just be photo textured though.
You are gong to model the inside, too?
amehoubFomo is offline


Old 09-13-2007, 03:12 PM   #22
herbalviagra

Join Date
Oct 2005
Posts
384
Senior Member
Default
You are gong to model the inside, too?
yeah. Im abit busy with doing models for a game right now, so sorry theres been no updates for awhile.
herbalviagra is offline


Old 09-18-2007, 05:31 AM   #23
CaseyFronczekHomie

Join Date
Oct 2005
Posts
398
Senior Member
Default
looking very good mate
CaseyFronczekHomie is offline


Old 09-18-2007, 05:34 AM   #24
Aizutox

Join Date
Oct 2005
Posts
489
Senior Member
Default
Deathcarrot did a similar thing a few years ago, except much more detailed as he rendered the whole motherboard!

Still good attempt, much better than i could ever hope to do!
Aizutox is offline


Old 09-18-2007, 05:40 AM   #25
wmirkru

Join Date
Oct 2005
Posts
528
Senior Member
Default
Very nice man, what company do you work for? Also man that shows some patience and hard work, i am just starting to learn 3D modeling, i have Maya and 3D Sm and so far nothing i have made even comes close to that, also been messing with Google Sketch up as well.
wmirkru is offline


Old 09-20-2007, 08:47 PM   #26
Ervins Dervish

Join Date
Oct 2005
Posts
381
Senior Member
Default
its hard to model well, i think the harder challenge is to actually do a model that could be used in a real game

bearing in mind you have to be concious of limitiations for gaming as well, a hi res model looks good but its tricky to get the balance of detail and keep the number of polys down as well
Ervins Dervish is offline


Old 09-22-2007, 06:10 AM   #27
Arexytece

Join Date
Oct 2005
Posts
402
Senior Member
Default
Are all those holes some sort of alpha map or modeled.
If they're modeled, that must be using an insane amount of polys
Arexytece is offline


Old 09-22-2007, 11:32 AM   #28
HQTheodore

Join Date
Oct 2005
Posts
501
Senior Member
Default
Deathcarrot did a similar thing a few years ago, except much more detailed as he rendered the whole motherboard!

Still good attempt, much better than i could ever hope to do!
I highly doubt he's even near finished
HQTheodore is offline


Old 09-22-2007, 12:00 PM   #29
BodoidearoLew

Join Date
Oct 2005
Posts
331
Senior Member
Default
its hard to model well, i think the harder challenge is to actually do a model that could be used in a real game

bearing in mind you have to be concious of limitiations for gaming as well, a hi res model looks good but its tricky to get the balance of detail and keep the number of polys down as well
That's what many say but for me its always been doing higher poly models that are harder for me. I am not artist though. This trailer is from a mod I worked on a while back my level is the opening level the entire level is models done in 3DS Max, custom textures, and generated terrain(textures were not quite final on everything in the shots for the mod):

Insurrection

Those types of models are easier than high polys if you ask me.

Main thing with modeling in any program is getting over the extremely steep learning curve at the beginning when learning to model. Once you get past that it starts to make sense.

Really nice job btw better than I could do. Lets see the texturing once you finish modeling.
BodoidearoLew is offline


Old 09-25-2007, 10:58 PM   #30
BebopVT

Join Date
Oct 2005
Posts
445
Senior Member
Default
Hey all, sorry theres been no updates for awhile. I've been very busy with this game.. lots of letters to send, models to make, people to hire...

Anyway, yeah, It's NO where near finished, I'd say so far im about 7% done. And yes it's alot of polys, around 23,000 Tri's (Alyx of HL2 was around 8,000 Tri's)

98% of the time I do models for games so are no where near this detailed. I have to say, doing low poly stuff for games is ALOT harder than doing high poly stuff.

Just think. You've got to make a character. One person can make a character with 5,000 polys, the other can make a character with 200,000 polys. The one that can use 200,000 will have a much easier time.
BebopVT is offline


Old 09-25-2007, 11:51 PM   #31
ZIDouglas

Join Date
Oct 2005
Posts
472
Senior Member
Default
Hey all, sorry theres been no updates for awhile. I've been very busy with this game.. lots of letters to send, models to make, people to hire...

Anyway, yeah, It's NO where near finished, I'd say so far im about 7% done. And yes it's alot of polys, around 23,000 Tri's (Alyx of HL2 was around 8,000 Tri's)

98% of the time I do models for games so are no where near this detailed. I have to say, doing low poly stuff for games is ALOT harder than doing high poly stuff.

Just think. You've got to make a character. One person can make a character with 5,000 polys, the other can make a character with 200,000 polys. The one that can use 200,000 will have a much easier time.
heh, i always look back at charcters from the PS1 days and wonder how they did it. Lara croft and Solid Snake were always instantly recognisable yet it must have been a few triangles for the face and a blurry texture put on top to get some detail into it[rofl]
ZIDouglas is offline


Old 11-10-2007, 06:39 PM   #32
AsmViktor

Join Date
Oct 2005
Posts
562
Senior Member
Default
Whoops, forgot to post the updates here:


Sailing in at a smooth 84,819 Tri's
AsmViktor is offline


Old 11-18-2007, 10:28 AM   #33
Charryith

Join Date
Oct 2005
Location
Italy
Posts
587
Senior Member
Default
Sweet [thumbup]
Charryith is offline


Old 11-18-2007, 10:54 AM   #34
flopay

Join Date
Oct 2005
Posts
503
Senior Member
Default
thts freaking amazing
keep up the good work[thumbup]
flopay is offline


Old 11-18-2007, 11:22 AM   #35
Redys

Join Date
Oct 2005
Posts
539
Senior Member
Default
Good work. I could think of a lot better things to model than a boring pc case, but each to their own . What renderer do you use for the GI btw? I use Maya and MR and last time I checked most folk used Brazil with MAx, but that might be old hat now?
Redys is offline


Old 11-18-2007, 06:26 PM   #36
Senasivar

Join Date
Oct 2005
Posts
431
Senior Member
Default
Good work. I could think of a lot better things to model than a boring pc case, but each to their own . What renderer do you use for the GI btw? I use Maya and MR and last time I checked most folk used Brazil with MAx, but that might be old hat now?
Heh, I'm modelling a few other things such as characters... weapons ect, this is just something I model on the side while I'm bored pretty much.

For rendering it's just the standard max scanline renderer for the GI, when the case is finished i'll switch over to AO to cut down on render times.
Senasivar is offline


Old 11-20-2007, 02:36 AM   #37
Storwaytozy

Join Date
Oct 2005
Posts
480
Senior Member
Default
Excellent work [thumbup] Damn you talented people
Storwaytozy is offline


Old 11-26-2007, 07:19 AM   #38
herrdwq

Join Date
Oct 2005
Posts
470
Senior Member
Default
Heh, I'm modelling a few other things such as characters... weapons ect, this is just something I model on the side while I'm bored pretty much.

For rendering it's just the standard max scanline renderer for the GI, when the case is finished i'll switch over to AO to cut down on render times.
i didn't realise the scanline renderer could do GI?
herrdwq is offline


Old 12-01-2007, 01:06 AM   #39
jokiruss

Join Date
Oct 2005
Posts
394
Senior Member
Default
i didn't realise the scanline renderer could do GI?
yep it can. dont know who told you it couldnt.
jokiruss is offline


Old 12-01-2007, 01:09 AM   #40
glazgoR@

Join Date
Oct 2005
Posts
529
Senior Member
Default
yep it can. dont know who told you it couldnt.
maybe i just assumed it couldn't ...or didn't mess around with the renderer settings enough. I always thought thats why people use 3rd party renderers like vray so often...
glazgoR@ is offline



Reply to Thread New Thread

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

All times are GMT +1. The time now is 05:56 PM.
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.6.0 PL2
Design & Developed by Amodity.com
Copyright© Amodity