LOGO
Reply to Thread New Thread
Old 04-09-2007, 03:07 AM   #1
EHjEjdqe

Join Date
Oct 2005
Posts
481
Senior Member
Default FM users, post your 3d game art!
hey all, i know theres a thread thats similar, but id like this one to be for 3d game art, i.e realtime models that can be used inside games (low polygon count). If anyone wants to learn to do 3d for games i'll gladly help out. anyway heres some of mine (all untextured, i.e no colors. will update with textured versions at some point)















EHjEjdqe is offline


Old 04-09-2007, 03:55 AM   #2
dalnecymync

Join Date
Oct 2005
Posts
467
Senior Member
Default
Is that wings3D?

I've always had real problems with low poly modelling, seems there is more skill involved in making good use of the poly's you have available rather than making really detailed stuff.
dalnecymync is offline


Old 04-09-2007, 04:14 AM   #3
HotDolly

Join Date
Oct 2005
Posts
383
Senior Member
Default
Nah, it's 3ds max mate. And yeh, I always find low poly stuff harder than doing super high poly stuff.
HotDolly is offline


Old 04-09-2007, 04:24 AM   #4
Wxrxnhar

Join Date
Oct 2005
Posts
429
Senior Member
Default


I thought this picture looked a lot like the wings3D interface.

I don't know why but i have always found 3DSmax's interface too complex to model in, in the past i have used Wings3D (which i hear is actually very good for low poly modelling although i've never used it for that) and then render with 3DSmax + Vray.

might have to see if i can get back into modelling (i laways found myself doing 'render tests' rather than actually developing my ability....
Wxrxnhar is offline


Old 04-09-2007, 04:29 AM   #5
Karinochka

Join Date
Oct 2005
Posts
554
Senior Member
Default


^^ 3ds max =) If you're getting back into modelling, and your want to get used to 3ds max, if you've got msn, id gladly help you out
Karinochka is offline


Old 04-09-2007, 04:21 PM   #6
mylittlejewelaa

Join Date
Oct 2005
Posts
605
Senior Member
Default
I lost all my skill in 3dsmax, man I wish I can keep up with the pace and start working back in 3D stuff [frown]
mylittlejewelaa is offline


Old 04-09-2007, 09:39 PM   #7
nintenda

Join Date
Oct 2005
Posts
621
Senior Member
Default
Man some of those things look really cool!!! id love to be able to do stuff like that but i have no idea what to do or what software to use? id appreciate some help on the subject too, maybe we can use MSN and someone can talk me through how to do stuff like that? cheers in advance.
nintenda is offline


Old 04-09-2007, 11:42 PM   #8
MineOffedOvex

Join Date
Oct 2005
Posts
446
Senior Member
Default
Very nice modelling there mate. You certainly know how to make the most of the "low-poly" target for game models. Very impressive indeed [thumbup]

Do you set yourself a limit on how many poly's you can use, or do you just model away and see how it goes?

Have you ever tried putting any of your models into a game engine? Just curious as to what game(s) you were modelling for.
MineOffedOvex is offline


Old 04-10-2007, 03:14 AM   #9
Erossycuc

Join Date
Oct 2005
Posts
388
Senior Member
Default
Hey Gez, send me your msn and I'll help you get started.

Thanks for the kind comments Lugole. Alot of those models went in game, specifically some homebrew PSP and Xbox games. And yes, I do set myself limits for the models =) Mainly becuase I think subdivision modelling is pointless, becuase when you start doing that you pick up bad habits mainly just by modelling something basic and slapping a 'meshsmooth' or a 'turbosmooth' modifier on the model to make it look 'good'. I think the only time subdivision modelling can be justified is when your doing a high poly mesh to 'bake' detail into a lower poly mesh via normal maps. Although if this were the case Zbrush or Mudbox would be vastly more appropiate.
Erossycuc is offline


Old 04-10-2007, 05:02 AM   #10
stastony

Join Date
Oct 2005
Posts
477
Senior Member
Default
PM Sent Cyph3r! [thumbup] cheers.
stastony is offline


Old 04-10-2007, 11:27 AM   #11
Percocetti

Join Date
Oct 2005
Posts
497
Senior Member
Default
wrong thread
Percocetti is offline


Old 04-12-2007, 08:30 PM   #12
Anteneprorid

Join Date
Oct 2005
Posts
489
Senior Member
Default
Bump. PS2 Spec Window. 86 tri's, 256x256 texture
Anteneprorid is offline


Old 04-13-2007, 09:26 AM   #13
Trebbinsa

Join Date
Oct 2005
Posts
457
Senior Member
Default
Bump. PS2 Spec Window. 86 tri's, 256x256 texture
Nice!

Is the broken glass done with a mask, or is it geomety?
Trebbinsa is offline


Old 04-13-2007, 05:13 PM   #14
Lauramalina

Join Date
Oct 2005
Posts
461
Senior Member
Default
its done with an alpha map, not geometry
Lauramalina is offline


Old 08-14-2007, 01:21 PM   #15
xochex

Join Date
Oct 2005
Posts
572
Senior Member
Default
some of my previous works from before..about a year ago.. never got the time to finish some of em though
.. made with maya 6.0:

http://maraccasmein.deviantart.com/a...ender-36306072
http://maraccasmein.deviantart.com/a...eta-2-36134866
http://maraccasmein.deviantart.com/a...-army-21362818
http://maraccasmein.deviantart.com/a...IP-v3-24195470

other stuff on my gallery..
xochex is offline


Old 08-16-2007, 02:30 AM   #16
nicegirlflor

Join Date
Oct 2005
Posts
373
Senior Member
Default
oops...
nicegirlflor is offline


Old 08-16-2007, 02:32 AM   #17
AlabamaBoyz

Join Date
Oct 2005
Posts
622
Senior Member
Default
All Blender








AlabamaBoyz is offline



Reply to Thread New Thread

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

All times are GMT +1. The time now is 11:29 AM.
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.6.0 PL2
Design & Developed by Amodity.com
Copyright© Amodity