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#1 |
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#2 |
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It takes a lot of time to get to know the rules and the many possibilities that are available to the player.
I prefer the computer games. Try the Baldur's Gate series. The hardcore pen&paper dudes scoff at it, but it's following most of the D&D rules. You get real powerful in the BG2 and ToB(expansion), with very potent items and weapons, so if you're into powerplaying, it's even more worth it. However, the roleplaying alone is gold already. You could dig up some threads about it in the Other Games section. It was a hot topic in the days Jamski displayed his dazzling prowess by totally pwning the game in each and every way. ![]() |
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#3 |
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#4 |
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Originally posted by Traianvs
It takes a lot of time to get to know the rules and the many possibilities that are available to the player. I prefer the computer games. Try the Baldur's Gate series. The hardcore pen&paper dudes scoff at it, but it's following most of the D&D rules. You get real powerful in the BG2 and ToB(expansion), with very potent items and weapons, so if you're into powerplaying, it's even more worth it. However, the roleplaying alone is gold already. You could dig up some threads about it in the Other Games section. It was a hot topic in the days Jamski displayed his dazzling prowess by totally pwning the game in each and every way. ![]() ![]() |
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#5 |
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Originally posted by Jon Miller
I would personally suggest not even reading the rules. Ask (and know) what your character can do, and make choices for him/her depending on the options that are available to you. Being a rules lawyer is no fun. Know the rules is for the GM, not the players. JM What you just descirbe sounds incredibly fun. Can you play that way? Or do people tire of you asking questions all the time. I do know a bit about the D20 combat system, but I'm considering going into it becasue I like RP. |
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#6 |
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Originally posted by Heraclitus
Well? Can anyone exlain how you get started? Any advice for a noob? Are the rules really as complex as some people say? Edit: PS I have had a GF in the past, and I am not a virign does that mean I can't play? ![]() ![]() i played when i was like 6 and had lots of fun. ![]() obviously it's not as complex if you don't want them to be. ![]() |
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#7 |
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Originally posted by Lorizael
One June 6, the 4th edition of D&D is released. This is actually probably the best time to get involved in D&D, or at least the time that Wizards of the Coast wants you to get into it the most. Because there's a new edition, the preposterously large number of options present in 3.5 are all gone. The mechanics of 4th edition are streamlined a good deal, but the game most assuredly has not been simplified. There are a lot of things to keep track of during each round of play and a lot of powers available to each character now, rather than just the spellcasters. All that probably didn't help much. D&D is not hard to get into so long as you can find an experienced Dungeon Master to run your game. If you're just getting into the game, you don't want to run it yourself. Also, I have had sex, though not in awhile, and I play D&D. Is this a world wide launch? Can I expect to see it in a gaming store near me? |
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#8 |
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#9 |
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Originally posted by Nostromo
But be prepared to waste a HUGE amount of time. Most of the time, it took us like forever to do anything. Hell yeah! ![]() ![]() I'm just not very creative I suppose ![]() |
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#10 |
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#11 |
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Originally posted by Zkribbler
There's simplified beginners' rules. (I couldn't get into the game because I spent way too much time designing dungeons.) It used to be D&D was the simplified beginners' rules and Advanced D&D was the more complicated but fun rules. Now everything is just called D&D and it is all advanced. |
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#12 |
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Originally posted by Traianvs
It takes a lot of time to get to know the rules and the many possibilities that are available to the player. I prefer the computer games. Try the Baldur's Gate series. The hardcore pen&paper dudes scoff at it, but it's following most of the D&D rules. You get real powerful in the BG2 and ToB(expansion), with very potent items and weapons, so if you're into powerplaying, it's even more worth it. However, the roleplaying alone is gold already. You could dig up some threads about it in the Other Games section. It was a hot topic in the days Jamski displayed his dazzling prowess by totally pwning the game in each and every way. ![]() ![]() |
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#13 |
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I played a LOT when I was in college (70s). Almost always played a magic user. I also did my share of DMing. (Still have lots of old maps and first-edition rule books stored away somewhere.) The game is defined by the DM, and having a group of players who can relax and have fun as a group while role-playing. If all goes well, you will end up spend a lot of time playing.
Fun fact: Ming was an AWESOME dungeon master. I've never played any computer versions. |
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#15 |
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#17 |
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#20 |
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Spirit of the Century
![]() Free SRD: http://zork.net/~nick/loyhargil/fate3/fate3.html Fate 2.0 ![]() Free full rulesbook: http://www.faterpg.com/dl/FATE2fe.pdf The aspect mechanics are wonderful. Its great how they allow you to make things like catch phrases and personal quirks be mechanically meaningful while still having a game that's dead simple. Fate/SotC end up playing a lot more like a gloriously over the top action movie while D&D plays a lot more like a very slow computer game. Its not that D&D is a bad game, its just that over the years a lot of computer games have gotten pretty good at distilling the D&D experience into something that you can play on a computer. Of course D&D plays better because you have a live GM, but on the other hand its FAR slower than BG etc. Personally I like other RPGs since they do all kinds of fun things that computer RPGs haven't even really attempted to do. |
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