General Discussion Undecided where to post - do it here. |
Reply to Thread New Thread |
![]() |
#3 |
|
Originally posted by KrazyHorse
Something that will knock out header information and reformat pixel data into an mXn array http://easybmp.sourceforge.net/ ? |
![]() |
![]() |
#4 |
|
|
![]() |
![]() |
#5 |
|
|
![]() |
![]() |
#9 |
|
|
![]() |
![]() |
#11 |
|
|
![]() |
![]() |
#12 |
|
Originally posted by KrazyHorse
I googled for how to do a couple of things that were annoying to do in C (i.e. I knew how to do them in C, but searched for how to do them in C++) and it seems much easier in C++ (less monkeying around with the innards when all I need is something simple) So you advanced from 1970s era languages to a 1980s era one. I can't wait til you discover Java (90s) and then C# (2000s). ![]() |
![]() |
![]() |
#14 |
|
|
![]() |
![]() |
#15 |
|
Originally posted by Richelieu
I still have nightmare about pointers ![]() I am having such a time with WorldPainter because I can't resize and repaint the bitmap as fast as I want to (I want a red square to highlight the plot you are pointing at, is that so hard?). In C++ I'd just get the pointer to the screen data and the offset and jump to the appropriate byte, color it, replace the old value, and put the whole thing back. Without pointers I'm stuck wandering through the entire structure and BOY, is it costly. So I try to use DirectX... it doesn't support 2D anymore! The other problem I have is - to everyone that knows how to do this stuff, it's easy. So they say "Declare a surface and use it." ... WHAT?!? And if you ask them to explain themselves they get mad. However, for 90% of the stuff programmers use it for, C# is IT! Now to get someone to pay me for doing C# and I'll be all set. Tom P. |
![]() |
![]() |
#16 |
|
|
![]() |
Reply to Thread New Thread |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|